Technical Artist, Metaverse - Meta
About the Job
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
RESPONSIBILITIES
Technical Artist, Metaverse Responsibilities:
MINIMUM QUALIFICATIONS
Minimum Qualifications:
PREFERRED QUALIFICATIONS
Preferred Qualifications:
RESPONSIBILITIES
Technical Artist, Metaverse Responsibilities:
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
MINIMUM QUALIFICATIONS
Minimum Qualifications:
- 5+ years of experience developing real-time experiences.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
PREFERRED QUALIFICATIONS
Preferred Qualifications:
- Expertise in at least one low-level programming language (C++ preferred).
- Deep knowledge of real-time graphics pipeline concepts.
- Self-driven with a focus on the end product.
Source : Meta