Software Engineer - Live Telepresence with Codec Avatars - Meta
About the Job
Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. Software development is vital to empowering our scientific explorations and generating viable paths to the consumer products people will use for decades to come — products that will truly give people superpowers. At RL-R Codec Avatars, we aspire to a vision of social VR and AR where people are able to interact with each other across distances in a way that is indistinguishable from in-person interactions, with Codec Avatars that look like you and move like you. We're just getting started. You can help us make this dream a reality and accomplish your life’s best work here!In the Live Telepresence group, we focus on enabling immersive telepresence by leveraging Codec Avatars, and building the tools, frameworks, machine learning pipelines, and VR/AR applications, to help users experience Live Telepresence and empower researchers toward the generation of Codec Avatars.
RESPONSIBILITIES
Software Engineer - Live Telepresence with Codec Avatars Responsibilities:
MINIMUM QUALIFICATIONS
Minimum Qualifications:
PREFERRED QUALIFICATIONS
Preferred Qualifications:
RESPONSIBILITIES
Software Engineer - Live Telepresence with Codec Avatars Responsibilities:
- Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for realistic telepresence. Participate in design reviews and code reviews
- Collaborate in a team environment across multiple scientific and engineering disciplines, making architectural trade-offs required to rapidly deliver software solutions
- Work with research scientists and engineers to understand challenges in building state-of-the-art software systems
- Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and work efficiently
- Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
- Propose and implement reliable, maintainable, and scalable system-level software solutions to facilitate research activities
MINIMUM QUALIFICATIONS
Minimum Qualifications:
- Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
- 3+ years experience with modern C++ and/or Python
- Experience developing APIs, SDKs and developer tools, or developing reliable multi-stage deep learning pipelines
- Experience working independently and in highly dynamic environments
PREFERRED QUALIFICATIONS
Preferred Qualifications:
- 3+ years experience with C#, game engines such as Unity, or developing AR/VR applications
- 3+ years hands-on experience with PyTorch
- Experiences in working with large-scale datasets, developing deep learning training frameworks, and developing PyTorch extensions in C++ or CUDA
- Experience with software development and debugging on Windows, Linux, and Android
- Experience developing, debugging, and shipping software products on large code bases that span platforms and tools
- Experience in profiling software performance, including Machine Learning or Graphics workloads
- Experience developing software for Machine Learning, Computer Graphics, Computer Vision, or Robotics applications
- Experience with real-time communication, networking, and inter-process communication
- Experience with real-time rendering with OpenGL/Vulkan and modern real-time computer graphics pipelines
- Experience with parallel computing with GPU’s using CUDA
- Strong understanding of machine learning, computer vision and 3D geometry concepts, with experience in developing and deploying computer vision applications
- Experience developing and debugging in large cluster environments
Source : Meta