Principal Software Engineer- Audio - Roblox
Belmont, CA 94002
About the Job
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life.
Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.As a Principal AudioSoftware Engineer, you'll be working in our core game engine, contributing to the technical vision, and making improvements to our audio simulation platform & authoring tools.
Think of automatically synthesizing compelling realistic sound for a 3D world based on physics or the contents of the world.
Or providing creators with sophisticated tools to let them easily generate custom and sometimes never-before-heard sound effects.
Or simulating 10k users cheering during a concert—with acoustics that automatically adapt to whether it's indoors or outdoors—while performers create compelling new music experiences.
If you are excited about creating the new technology to support all those use cases and make sure it scales to our millions of concurrent users, this is the right job for you!You Will:Help implement our next generation real time immersive audio simulation platform.Adapt performance for the best quality on all platforms from low end phones to high end desktops.Take a practical approach to apply research efforts into the Roblox products.Collaborate with different teams to improve existing and develop new functionality, pipelines, and workflows.Be guided by the company vision to put the Roblox community first.You Have:Experience: You have 5+ years of experience developing complex 3D / interactive applications (or innovative games) and are passionate about immersive audio and acoustic simulation.Domain Knowledge: In addition to a very good understanding of audio/video real-time delivery, you have a deep knowledge of the physics of sound propagation and the needs of sound designers.
You love to pick up new technologies as the landscape evolves.Versatility: You can adapt to any situation when the need arises and come up with the right solution.Creativity: You take a creative and strategic approach to solving hard problems.
Bringing real-time interactivity to build an immersive 3D world should get you thinking about many problems to solve… and excited as a result.Professionalism: You take pride in delivering a high quality product and user experience.Skills: You are skilled in C++ programming, algorithm creation (DSP, ANR, compression, etc.), and troubleshooting bugs and performance issues.Background: You have a BS in a STEM related field or equivalent experience.Bonus Points:Experience building creative tools that allow for a combinatorial explosion of possibilities - audio (preferably), 3D, etc.Knowledge of system-level audio issues, especially regarding Android, iOS, Windows, and BluetoothExperience working on a product that’s used at a massive scale (millions of DAUs)Server experience or experience designing/interacting with server APIsExperience with neighboring domains like Computer Graphics or PhysicsFor roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.
The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand.
Therefore, in some circumstances, the actual salary could fall outside of this expected range.
This pay range is subject to change and may be modified in the future.
All full-time employees are also eligible for equity compensation and for benefits.Annual Salary Range$283,780—$331,640 USDRoles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).You’ll Love: Industry-leading compensation packageExcellent medical, dental, and vision coverageA rewarding 401k programFlexible vacation policy (varies by exemption status)Roflex - Flexible and supportive work policy Roblox Admin badge for your avatarAt Roblox HQ: Free catered lunches five times a week and several fully stocked kitchens with unlimited snacksOnsite fitness center and fitness program creditAnnual CalTrain Go PassRoblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Roblox also provides reasonable accommodations for all candidates during the interview process.
Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.As a Principal AudioSoftware Engineer, you'll be working in our core game engine, contributing to the technical vision, and making improvements to our audio simulation platform & authoring tools.
Think of automatically synthesizing compelling realistic sound for a 3D world based on physics or the contents of the world.
Or providing creators with sophisticated tools to let them easily generate custom and sometimes never-before-heard sound effects.
Or simulating 10k users cheering during a concert—with acoustics that automatically adapt to whether it's indoors or outdoors—while performers create compelling new music experiences.
If you are excited about creating the new technology to support all those use cases and make sure it scales to our millions of concurrent users, this is the right job for you!You Will:Help implement our next generation real time immersive audio simulation platform.Adapt performance for the best quality on all platforms from low end phones to high end desktops.Take a practical approach to apply research efforts into the Roblox products.Collaborate with different teams to improve existing and develop new functionality, pipelines, and workflows.Be guided by the company vision to put the Roblox community first.You Have:Experience: You have 5+ years of experience developing complex 3D / interactive applications (or innovative games) and are passionate about immersive audio and acoustic simulation.Domain Knowledge: In addition to a very good understanding of audio/video real-time delivery, you have a deep knowledge of the physics of sound propagation and the needs of sound designers.
You love to pick up new technologies as the landscape evolves.Versatility: You can adapt to any situation when the need arises and come up with the right solution.Creativity: You take a creative and strategic approach to solving hard problems.
Bringing real-time interactivity to build an immersive 3D world should get you thinking about many problems to solve… and excited as a result.Professionalism: You take pride in delivering a high quality product and user experience.Skills: You are skilled in C++ programming, algorithm creation (DSP, ANR, compression, etc.), and troubleshooting bugs and performance issues.Background: You have a BS in a STEM related field or equivalent experience.Bonus Points:Experience building creative tools that allow for a combinatorial explosion of possibilities - audio (preferably), 3D, etc.Knowledge of system-level audio issues, especially regarding Android, iOS, Windows, and BluetoothExperience working on a product that’s used at a massive scale (millions of DAUs)Server experience or experience designing/interacting with server APIsExperience with neighboring domains like Computer Graphics or PhysicsFor roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.
The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand.
Therefore, in some circumstances, the actual salary could fall outside of this expected range.
This pay range is subject to change and may be modified in the future.
All full-time employees are also eligible for equity compensation and for benefits.Annual Salary Range$283,780—$331,640 USDRoles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).You’ll Love: Industry-leading compensation packageExcellent medical, dental, and vision coverageA rewarding 401k programFlexible vacation policy (varies by exemption status)Roflex - Flexible and supportive work policy Roblox Admin badge for your avatarAt Roblox HQ: Free catered lunches five times a week and several fully stocked kitchens with unlimited snacksOnsite fitness center and fitness program creditAnnual CalTrain Go PassRoblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Roblox also provides reasonable accommodations for all candidates during the interview process.
Source : Roblox