Technical Artist AR/VR Experience Prototyper - Meta
Burlingame, CA
About the Job
Meta Reality Labs Research is looking for a Technical Artist AR/VR Prototyper to help invent the future of digital presence in the Metaverse. You will partner with our Creative Director, technical artists, research scientists, and engineers to create immersive demos that show how our state-of-the-art technologies can enable the future of AR/VR avatars. Our research team develops the technologies that will enable Meta’s product groups to ship the avatars the world will see in 5 to 10+ years. You’ll work in small, nimble teams to rapidly iterate on digital character-focused demos and prototypes. You’ll be working as the “integrator” inside real-time engines like Unreal by bringing together the vision of the Creative/Art Director, 3D character assets created by technical artists, and innovative technologies designed by engineers. These demos are shared with the leadership and community of Meta Reality Labs to inspire and define a north-star for our future metaverse.
RESPONSIBILITIES
Technical Artist AR/VR Experience Prototyper Responsibilities:
MINIMUM QUALIFICATIONS
Minimum Qualifications:
PREFERRED QUALIFICATIONS
Preferred Qualifications:
RESPONSIBILITIES
Technical Artist AR/VR Experience Prototyper Responsibilities:
- Partner with Technical Artists and Research Engineers to Integrate high-end Avatar with state-of-the-art technologies into UE AR/VR experiences.
- Build automated online/offline systems to simplify workflow.
- Work with scientists and researchers to define new real-time technologies.
- Assist with running, testing and troubleshooting the demos in a live lab environment.
- Participate in ideation sessions with creative and technical peers to help plan and troubleshoot the design of original character prototype demo experiences.
MINIMUM QUALIFICATIONS
Minimum Qualifications:
- Minimum of 8 years of VFX, feature animation, or games. Focusing on data ingestion/processing, pipeline automated systems and procedural methods.
- Visual scripting, simulations, FXs, shaders, experience with VFX, feature animation, or games.
- 3D Math fundamentals as applied to 3D systems.
- 50/50 skills blend between Technicals and Arts.
- First-hand experience with industry production processes and cross-discipline collaboration and communication.
- Experience working independently, multitasking and self-prioritize to help various teams meet goals in this quick-moving, highly collaborative environment.
- Knowledge of Houdini and USD.
PREFERRED QUALIFICATIONS
Preferred Qualifications:
- Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation, including coding and scripting in various languages
- Previous experience in large scale VFX shot work is a plus.
- Advance math background is a plus.
- Experience with real-time analytics tools/languages/process and visual scripting is a plus.
- Knowledge of Houdini and/or Maya is a plus.
- Experience with USD file format is a plus.
- Drawing skills are a plus.
- AI interest is a plus.
Source : Meta